Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Meda Learmonth do not know what happened to Meda Learmonth. There is a gap in Meda Learmonth's memory. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Political upheaval strikes Meda Learmonth's homeworld, and Meda Learmonth is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Drafted into Merchant Marine |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |