Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Megan Wallace's work ends up coming home with Megan Wallace, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Megan Wallace's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Megan Wallace easily defeat. |
5 |
35 |
Gain Enemy if Megan Wallace don't already have one. |
6 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Megan Wallace's Contacts or Allies betrays Megan Wallace, ending Megan Wallace's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired. |
7 |
42 |
Moved to a new world. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |