Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Melinda Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melinda Perkins fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Melinda Perkins's time in the scouts. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Infantry (Army). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Scarred. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Melinda Perkins's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
39 |
Imperial trade restrictions force Melinda Perkins out of business. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Melinda Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Melinda Perkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |