Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Mertie Clarke survey an alien world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Mertie Clarke's ship is damaged, and Mertie Clarke have to hitch-hike Mertie Clarke's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Mertie Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
33 |
Trapped behind enemy lines. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Star Marine (Marine). |
5 |
33 |
Continued as Marine (Marine Support). |
5 |
37 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
40 |
Amnesia. |
7 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
42 |
Retired. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |