Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Severely injured. Owe 12,500 for medical bills. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
36 |
Commanding officer takes an interest in Mettie Franklin's career. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
38 |
Gained a contact. |
7 |
40 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
43 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Gain a contact. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Agent (Corporate Agent). |
9 |
45 |
Go undercover to investigate an enemy. |
9 |
46 |
Mettie Franklin's business expands, Mettie Franklin's corporation grows, or the colony thrives. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Corporate Agent |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |