Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Good fortune |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Minerva Whitlock into bankruptcy. Minerva Whitlock salvages what Minerva Whitlock can. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Severely injured. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Minerva Whitlock come into conflict with a splinter group Minerva Whitlock's own religion which maintains Minerva Whitlock's version is the wrong one. Gain 2 Rivals. |
10 |
47 |
Returned to Drifter (Barbarian). |
10 |
51 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 1. |