Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Opponents of Mintie Duncan's belief system ambush Mintie Duncan. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
26 |
Returned to Believer (Missionary/Humanitarian). |
3 |
30 |
Mintie Duncan refused an offer of inducements to betray Mintie Duncan's faith. Gain 5 enemies. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Mintie Duncan is chosen to represent Mintie Duncan's faith in a vid show or other highly public forum. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Mintie Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Someone more charismatic but less devout than Mintie Duncan has become Mintie Duncan's superior. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Merchant (Merchant Marine). |
9 |
51 |
Imperial trade restrictions force Mintie Duncan out of business. |