Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
22 |
Become deeply involved in politics on Mittie Campbell's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
25 |
Refused a challenge to a duel for Mittie Campbell's honour and standing. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Severely injured. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Mittie Campbell's Contacts or Allies betrays Mittie Campbell, ending Mittie Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
Good fortune |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
A sudden war destroys Mittie Campbell's trade routes and contacts, forcing Mittie Campbell to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Noble (Diplomat). |
9 |
50 |
Mittie Campbell manipulate and charm Mittie Campbell's way through high society. Gain a Rival and an Ally. |
9 |
50 |
Forced to muster out. |