Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Mittie Norman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Mittie Norman's ship is damaged, and Mittie Norman have to hitch-hike Mittie Norman's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Imperial trade restrictions force Mittie Norman out of business. |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
44 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Returned to Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Mittie Norman's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |