Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Mollie Howell join a gambling circle on board. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Mollie Howell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Severely injured. |
6 |
38 |
Became a Scholar (Scientist). |
6 |
41 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
46 |
An expedition or voyage goes wrong, leaving Mollie Howell stranded in the wilderness. |
8 |
46 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Mollie Howell's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |