Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Gained a contact. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Army Support). |
3 |
29 |
Advanced training in a specialist field |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Cavalry) with previous rank. |
4 |
31 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Unit is slaughtered in a disastrous battle, for which Myrl Wood blame Myrl Wood's commander. Gain commander as Enemy. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Befriended by a senior agent. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
45 |
Voluntarily left Law Enforcement |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Find Ancient Technology. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Betrayed by a friend. One of Myrl Wood's Contacts or Allies betrays Myrl Wood, ending Myrl Wood's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |