Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Myrtie Keiler botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Myrtie Keiler's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Myrtie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Severely injured. Owe 5,000 for medical bills. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
49 |
Gain Enemy if Myrtie Keiler don't already have one. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |