Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
20 |
Failed to qualify for Scientist (Scholar). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Courier). |
3 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
24 |
Continued as Scout (Courier). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Returned to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Myrtie Rutter's Contacts or Allies betrays Myrtie Rutter, ending Myrtie Rutter's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Continued as Drifter (Scavenger). |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
37 |
Failed to qualify for Field Researcher (Scholar). |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
39 |
Myrtie Rutter do not know what happened to Myrtie Rutter. There is a gap in Myrtie Rutter's memory. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Myrtie Rutter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
43 |
Voluntarily left Missionary/Humanitarian |
10 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
44 |
A good deal ensures Myrtie Rutter is living the high life for a few years. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Merchant (Merchant Marine). |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |