Retired Sublieutenant Myrtie Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 53 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 7 (0)111417
Impotent, Reliable, Nihilistic
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Flyer (Rotor) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Blade) 1
Recon 0
Science (Life Sciences) 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Navy Engineer/Gunner Sublieutenant2 / 02
Scout Explorer 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Leigh Harrison Contact 0 1 2 6 Azhanti (M/59)
Madelyn McDonaugh Rival 1 0 6 4 Azhanti (F/24)
Vira Kirkham Rival 1 1 3 1 Vlazhdumecta (F/43)
Mildred Moody Rival 1 1 0 1 Halka (F/14)
Dick Butler Contact 2 2 2 2 Azhanti (M/29)
Rolland Dunn Ally 2 0 4 2 Yilean (M/55)
Rolland Dunn loses some of their power base.
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Became a Drifter (Wanderer).
1 19 Myrtie Shea do not know what happened to Myrtie Shea. There is a gap in Myrtie Shea's memory.
2 19 Failed to qualify for Line/Crew (Navy).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Vessel participates in a diplomatic mission.
2 21 Gain a contact.
2 23 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 23 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 23 Continued as Navy (Engineer/Gunner).
3 27 Myrtie Shea is blamed for an accident that causes the death of several crew members. Myrtie Shea's guilt drives Myrtie Shea to excel.
4 27 Became a Scout (Explorer).
4 28 Myrtie Shea have no idea what happened to Myrtie Shea – they found Myrtie Shea's ship drifting on the fringes of friendly space.
5 28 Failed to qualify for Performer (Entertainer).
5 28 Returned to Drifter (Wanderer).
5 30 Myrtie Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 31 Myrtie Shea have been following false teachings!
7 31 Returned to Drifter (Wanderer).
7 34 Attacked by enemies that Myrtie Shea easily defeat.
7 34 Gain Enemy if Myrtie Shea don't already have one.
7 35 Forced to continue current assignment.
7 35 Promoted to Drifter (Wanderer) rank 1.
8 35 Continued as Drifter (Wanderer).
8 37 Myrtie Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 37 Aging Crisis. Owe 10,000 for medical bills.
9 37 Retired at age 37.
9 37 Returned to Believer (Missionary/Humanitarian).
9 41 Myrtie Shea come into conflict with a splinter group Myrtie Shea's own religion which maintains Myrtie Shea's version is the wrong one. Gain 1 Rivals.
10 41 Aging Crisis. Owe 50,000 for medical bills.
10 41 Retired.
10 43 Gained a contact.
11 45 Aging Crisis. Owe 60,000 for medical bills.
11 48 Birth or Death involving a family member or close friend.
12 49 Aging Crisis. Owe 60,000 for medical bills.
12 53 A new romantic starts. Gain an Ally.
13 53 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙