Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Myrtle Gordon went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 3. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Myrtle Gordon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Risk Myrtle Gordon's fortune on a possibility lucrative deal and win. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |