Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Nita Duffey's work ends up coming home with Nita Duffey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
21 |
Gain Enemy if Nita Duffey don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Nita Duffey do not know what happened to Nita Duffey. There is a gap in Nita Duffey's memory. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
26 |
Embroiled in legal trouble. |
4 |
29 |
Forced to continue current assignment. |
4 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Nita Duffey's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Nita Duffey into bankruptcy. Nita Duffey salvages what Nita Duffey can. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
45 |
Imperial trade restrictions force Nita Duffey out of business. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |