Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Became a Drifter (Scavenger). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Contact with Government. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Nola Palmer's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 2. |