Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Norine Cox spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, Norine Cox botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Scarred. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Norine Cox's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Norine Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
44 |
Gained a contact. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Failed to qualify for Free Trader (Merchant). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
49 |
Norine Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Norine Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |