Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Novella Lamb join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Novella Lamb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
When dealing with an alien race, Novella Lamb botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Psychologically damaged by Novella Lamb's time in the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Courier) with previous rank. |
6 |
39 |
Novella Lamb's ship is damaged, and Novella Lamb have to hitch-hike Novella Lamb's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
A prank goes horribly wrong. Gain an Enemy |
7 |
43 |
Graduated. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Novella Lamb's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |