Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Odile McDermot do not know what happened to Odile McDermot. There is a gap in Odile McDermot's memory. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Failed to qualify for Army Support (Army). |
3 |
21 |
Continued as Drifter (Scavenger). |
3 |
24 |
Contact with Government. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Encounter a Psionic institute. |
5 |
30 |
Tested for psionic powers |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
35 |
Gift causes a former ally to turn on Odile McDermot and betray Odile McDermot. One Ally or Contact becomes an Enemy. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Odile McDermot come into conflict with a splinter group Odile McDermot's own religion which maintains Odile McDermot's version is the wrong one. Gain 3 Rivals. |
8 |
36 |
Became a Scout (Courier). |
8 |
40 |
Spend several years jumping from world to world in Odile McDermot's scout ship. |
9 |
40 |
Voluntarily left Courier |
9 |
40 |
Became a Scholar (Physician). |
9 |
44 |
Entangled in a bureaucratic or legal morass that distracts Odile McDermot from Odile McDermot's work. |
9 |
44 |
Promoted to Scholar (Physician) rank 1. |
10 |
44 |
Attempted to change assignments. |
10 |
44 |
Failed to qualify for Scientist (Scholar). |
10 |
44 |
Continued as Scholar (Physician). |
10 |
48 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
11 |
48 |
Voluntarily left Physician |
11 |
48 |
Entered Merchant Academy with the Business curriculum. |
11 |
49 |
War breaks out, triggering a mandatory draft. |
11 |
49 |
Fled from the draft. |
11 |
49 |
Dropped out of the merchant academy. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
49 |
Retired at age 49. |
12 |
49 |
Returned to Drifter (Scavenger). |
12 |
50 |
Odile McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |