Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Papa Tebe-teb's actions. Papa Tebe-teb actions lead to an honorabe discharge. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
22 |
Papa Tebe-teb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Papa Tebe-teb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Papa Tebe-teb befriend a superior in the corporation or the colony. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Find valuable salvage. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |