Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Ray Dabs rise to a position of power in Ray Dabs's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Ray Dabs's life into chaos, forcing Ray Dabs to leave the planet. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Ray Dabs do not know what happened to Ray Dabs. There is a gap in Ray Dabs's memory. |
6 |
33 |
Became a Merchant (Merchant Marine). |
6 |
37 |
Risk Ray Dabs's fortune on a possibility lucrative deal and win. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Ray Dabs's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Forced to muster out. |