Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Reta Lane commit a legendary crime. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Voluntarily left Thief |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Reta Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
Reta Lane's ship is damaged, and Reta Lane have to hitch-hike Reta Lane's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
Reta Lane's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reta Lane fail to help. Gain an Enemy. |
8 |
46 |
Psychologically damaged by Reta Lane's time in the scouts. |
9 |
49 |
Continued as Scout (Courier). |
9 |
51 |
Psychologically damaged by Reta Lane's time in the scouts. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |