Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Robert Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Continued as Drifter (Barbarian). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
23 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
26 |
Continued as Entertainer (Performer). |
4 |
28 |
Good fortune |
4 |
30 |
Promoted to Entertainer (Performer) rank 1. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
31 |
Gain a patron in the arts. Gain an Ally |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
38 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
39 |
Refused to criticise a questionable political leader on Robert Bluit's homeworld. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Scout (Courier). |
8 |
46 |
Psychologically damaged by Robert Bluit's time in the scouts. |
9 |
46 |
Became a Merchant (Broker). |
9 |
49 |
Given advanced training in a specialist field |