Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Rose Hall botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Rose Hall's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Rose Hall's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Rose Hall botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
37 |
Psychologically damaged by Rose Hall's time in the scouts. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rose Hall's work ends up coming home with Rose Hall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 1. |