Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Rose Soto join a gambling circle on board. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
26 |
Rose Soto is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Continued as Scout (Courier). |
5 |
33 |
Rose Soto survey an alien world. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Rose Soto's ship is ambushed by enemy vessels. Rose Soto successfully ran to the jump point. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Rose Soto's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rose Soto fail to help. Gain an Enemy. |
7 |
42 |
Rose Soto's ship is damaged, and Rose Soto have to hitch-hike Rose Soto's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Rose Soto survey an alien world. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Rose Soto's scout ship. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |