Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Ruthie Tabiner's work ends up coming home with Ruthie Tabiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Ruthie Tabiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Switched to Agent (Intelligence). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Ruthie Tabiner's job. |
7 |
40 |
Became a Scholar (Physician). |
7 |
42 |
Advanced training in a specialist field. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Continued as Scholar (Physician). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
9 |
48 |
Continued as Scholar (Physician). |
9 |
51 |
Make a breakthrough in Ruthie Tabiner's field. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Scholar (Physician) rank 1. |