Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Setabab's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
39 |
Retired. |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |