Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Victim of a crime |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Risk Shirley Hale's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A good deal ensures Shirley Hale is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Shirley Hale's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |