Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Gained a contact. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
33 |
Survived a risky adventure but gained nothing. |
4 |
36 |
Continued as Drifter (Wanderer). |
4 |
39 |
Contact with Government. |
5 |
40 |
Voluntarily left Wanderer |
5 |
40 |
Became a Rogue (Thief). |
5 |
41 |
Backstab a fellow rogue for personal gain. |
5 |
44 |
Forced to continue current assignment. |
5 |
44 |
Promoted to Rogue (Thief) rank 1. |
6 |
44 |
Continued as Rogue (Thief). |
6 |
46 |
Crime pays off. Gain victim as Enemy. |
6 |
48 |
Forced to muster out. |
7 |
48 |
Returned to Drifter (Wanderer). |
7 |
51 |
Spend time with an alien race. Gain a contact. |
7 |
52 |
Forced to muster out. |
8 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
52 |
Retired at age 52. |