Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Stacy Atkins's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Stacy Atkins's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A series of bad deals and decisions force Stacy Atkins into bankruptcy. Stacy Atkins salvages what Stacy Atkins can. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Stacy Atkins blame Stacy Atkins's commander. Gain commander as Enemy. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Moved to a new world. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Stacy Atkins faith is shaken. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Retired. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |