Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Abuse Stacy McDermot's position for profit. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Lost eye or limb. Fully recovered. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Stacy McDermot's ship is damaged, and Stacy McDermot have to hitch-hike Stacy McDermot's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Gained a contact. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |