Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Sue Crowle went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Sue Crowle's job. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
29 |
Refused to perform research that goes against Sue Crowle's conscience. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
35 |
A rival researcher blackens Sue Crowle's name or steals Sue Crowle's research. Gain a Rival. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Caught cheating in some fashion, advancing Sue Crowle's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
Sue Crowle's work is sabotaged by unknown parties. Sue Crowle may salvage what Sue Crowle can and give up. |
6 |
39 |
Gain an Enemy |
6 |
39 |
Forced to muster out. |
7 |
39 |
Switched to Agent (Intelligence). |
7 |
43 |
Given specialist training in vehicles. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
47 |
Promoted to Agent (Intelligence) rank 1. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Sue Crowle's belief system ambush Sue Crowle. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |