Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Susanna Fleming have no idea what happened to Susanna Fleming – they found Susanna Fleming's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Susanna Fleming's Contacts or Allies betrays Susanna Fleming, ending Susanna Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Susanna Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Susanna Fleming is sent to a new community or parish to preach The Word among the poor. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |