Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Sybil Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Moved to a new world. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Merchant (Broker). |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
29 |
Imperial trade restrictions force Sybil Porter out of business. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Moved to a new world. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Sybil Porter is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Sybil Porter's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |