Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Sylvia Coghill botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Sylvia Coghill's ship is damaged, and Sylvia Coghill have to hitch-hike Sylvia Coghill's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Sylvia Coghill botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Sylvia Coghill's scout ship. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Uncover a major conspiracy against Sylvia Coghill's employers. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Accepted a deal with criminal or other figure under investigation. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
49 |
Became a Entertainer (Artist). |
9 |
53 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
53 |
Promoted to Entertainer (Artist) rank 1. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |