Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Tina Fawns's business expands, Tina Fawns's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Tina Fawns learn something Tina Fawns should not have – a corporate secret, a political scandal – which Tina Fawns can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Tina Fawns befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
When dealing with an alien race, Tina Fawns have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Tina Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Became a Entertainer (Performer). |
9 |
48 |
Works is especially well received and popular, making Tina Fawns a minor celebrity |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |