Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Uear into bankruptcy. Uear salvages what Uear can. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Uear run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Navy (Line/Crew). |
3 |
24 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Line/Crew). |
4 |
28 |
Vessel participates in a notable military engagement. |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
31 |
Uear join a gambling circle on board. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Failed to qualify for Journalist (Entertainer). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
38 |
Gained a contact. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Find Ancient Technology. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Uear's Contacts or Allies betrays Uear, ending Uear's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
50 |
Become leader in social movement. |
10 |
50 |
Gain an Ally and an Enemy. |
10 |
52 |
Graduated with honors. |