Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Courier). |
2 |
31 |
Urdimkhu Angimdash discover a world, item or information of worth to the Imperium. |
2 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
31 |
Voluntarily left Courier |
3 |
31 |
Became a Citizen (Worker). |
3 |
35 |
Urdimkhu Angimdash befriend a superior in the corporation or the colony. |
4 |
35 |
Continued as Citizen (Worker). |
4 |
37 |
Urdimkhu Angimdash's business expands, Urdimkhu Angimdash's corporation grows, or the colony thrives. |
5 |
39 |
Voluntarily left Worker |
5 |
39 |
Failed to qualify for Thief (Rogue). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
42 |
Urdimkhu Angimdash foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
43 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
43 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
43 |
Continued as Navy (Line/Crew). |
6 |
47 |
Vessel participates in a diplomatic mission. |
6 |
47 |
Gain a contact. |
6 |
47 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
47 |
Continued as Navy (Line/Crew). |
7 |
49 |
Urdimkhu Angimdash foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
51 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |