Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Vada Neal is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Vada Neal accepted an offer of inducements to betray Vada Neal's faith. Gain 450,000 in cash. |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Returned to Believer (Missionary/Humanitarian). |
8 |
48 |
Vada Neal refuse to secretly provide religious rites for a dying leader or noble, because they do not share Vada Neal's faith. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Vada Neal is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |