Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Velma Porter to flee and vows to hunt Velma Porter down. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Velma Porter is rewarded for Velma Porter's diligence or cunning. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
28 |
Velma Porter learn something Velma Porter should not have – a corporate secret, a political scandal – which Velma Porter can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
Political upheaval strikes Velma Porter's homeworld, and Velma Porter is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Velma Porter Velma Porter's job. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Velma Porter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
48 |
Vessel participates in a diplomatic mission. |
8 |
48 |
Gain a contact. |
8 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
51 |
Vessel participates in a diplomatic mission. |
9 |
53 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |