Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Verdie Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Verdie Hall fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Verdie Hall's time in the scouts. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Voluntarily left Merchant Marine |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
38 |
Continued as Noble (Administrator). |
7 |
40 |
Become deeply involved in politics on Verdie Hall's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
8 |
44 |
An assassin attempts to end Verdie Hall's life. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Verdie Hall secretly provide religious rites for a dying leader or noble, although they do not share Verdie Hall's faith. Gain an Ally in the family and a Rival who disagrees with Verdie Hall's choice. |
9 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Verdie Hall faith is shaken. |