Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Versie Cooper's job. |
4 |
28 |
Became a Army (Army Support) with the new title Private. |
4 |
32 |
Versie Cooper is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
39 |
Gain Enemy if Versie Cooper don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Versie Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Versie Cooper fail to help. Gain an Enemy. |
7 |
43 |
Versie Cooper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Versie Cooper's scout ship. |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |