Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Walter Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Entered University. |
2 |
20 |
Made lifelong friends. Gain 1 Allies. |
2 |
23 |
Graduated with honors. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Nearly killed. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Special assignment or duty on board ship. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Gain Enemy if Walter Graham don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |