Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Refuse to abuse Wewepab Ab's position for profit. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Wewepab Ab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
During a battle, defeat or victory depends on Wewepab Ab's actions. Wewepab Ab actions lead to an honorabe discharge. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Merchant (Broker). |
5 |
32 |
A series of bad deals and decisions force Wewepab Ab into bankruptcy. Wewepab Ab salvages what Wewepab Ab can. |
6 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
A series of bad deals and decisions force Wewepab Ab into bankruptcy. Wewepab Ab salvages what Wewepab Ab can. |
7 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
36 |
Retired. |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Gained a contact. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |