Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Wilda Willoby do not know what happened to Wilda Willoby. There is a gap in Wilda Willoby's memory. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Wilda Willoby went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Wilda Willoby's work ends up coming home with Wilda Willoby, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Drafted into Merchant Marine |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Wilda Willoby's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |