Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
28 |
Involved in a feud with a rival criminal organization. |
2 |
28 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
30 |
Continued as Rogue (Pirate). |
3 |
33 |
Involved in the planning of an impressive heist. |
3 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
34 |
Continued as Rogue (Pirate). |
4 |
35 |
Involved in a feud with a rival criminal organization. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Corporate (Citizen). |
5 |
38 |
Submitted to the draft. |
5 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
46 |
Willie George's business or ship thrives. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Forced to muster out. |