Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Wilma Hunt. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
25 |
Gain Enemy if Wilma Hunt don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Wilma Hunt do not know what happened to Wilma Hunt. There is a gap in Wilma Hunt's memory. |
4 |
29 |
Returned to Entertainer (Journalist). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
33 |
Continued as Entertainer (Journalist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Wilma Hunt far from home. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Wilma Hunt do not know what happened to Wilma Hunt. There is a gap in Wilma Hunt's memory. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Wilma Hunt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Voluntarily left Mainstream Believer |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Drafted into Merchant Marine |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Given advanced training in a specialist field |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |