Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Befriended by a senior agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayed by a friend. One of Zelia Steward's Contacts or Allies betrays Zelia Steward, ending Zelia Steward's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Spend several years jumping from world to world in Zelia Steward's scout ship. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
A notable academic consults with Zelia Steward about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Zelia Steward come into conflict with a splinter group Zelia Steward's own religion which maintains Zelia Steward's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |