Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Gun Combat (Energy), but gain a Rival in Zella Andrew's former tutor. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Moved to a new world. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
32 |
Find valuable salvage. |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Voluntarily left Barbarian |
4 |
34 |
Failed to qualify for Broker (Merchant). |
4 |
34 |
Switched to Drifter (Scavenger). |
4 |
35 |
Suffer from a life-threatening illness. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Spend time with an alien race. Gain a contact. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
46 |
Zella Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
46 |
Became a Rogue (Thief). |
7 |
48 |
Crime pays off. Gain victim as Enemy. |